DangoGames DangoGames
ES

Free classroom games for teachers and students

A set of free educational games you build with your own words, the ones from the unit you are teaching this week, and share with your class through a single link. No sign-up, nothing to install, and it works the same on a phone as on the classroom computer.

Create my first activity

Our classroom games

All of them are free and take a few minutes to set up. Hit Play to build your activity right now, or open the game page if you would rather see first how it works and what it is good for in class.

Quick classroom tools

These build nothing and store nothing. Open one, use it and carry on with your lesson.

Why a game with your words teaches more

Most educational games online arrive with the content already in place: a random dictionary, generic questions, lists that have nothing to do with what your group is studying. They entertain, but the revision never happens.

DangoGames works the other way round. The game is the format and you supply the content. You type the terms from your unit, this week's English vocabulary, the biology concepts or the names from the history topic, and the activity is built around them. Students think they are playing; what they are actually doing is retrieval practice, which is precisely what makes learning stick.

That activity then lives in a link, so you can reuse it with another group or next year without preparing it again.

How it works, in three steps

  1. Pick the game. Hangman, word search, crossword, memory match, a guessing game or the name picker, depending on what you want to practise.
  2. Type your content. The words, the clues or the pairs from your unit. There is no limit and no template you have to follow.
  3. Share the link. Saving gives you an address of your own: send it through the class chat, paste it into your LMS or project it in the room.

Tip: build three or four activities at the start of the term, one per unit. That way you always have a revision game ready for any lesson with ten minutes to spare.

Where these games fit

Revision before a test

A crossword or a word search built from the key terms of the unit turns revision into an active task instead of a reading.

The last ten minutes

When a lesson ends early, an activity you prepared in advance fills the gap with something that counts.

ESL and vocabulary

Typing a word letter by letter fixes its spelling, which is exactly where learners of a new language slip most often.

Turns and random picks

The random name picker, the dice and the coin settle who presents or answers next without any arguing.

Homework

The link behaves the same on a phone, so the very same activity can go out to the class group chat.

Sunday school and youth groups

Bible characters, books and places are one of the most common uses of hangman and word search outside school.

Built for a real classroom

  • No sign-up, no payment. There is no account to create, no trial and no cap on how many activities you build.
  • Nothing to install. It runs in the browser, including on school computers that block new software.
  • One link per activity. Share it, save it and reuse it whenever you like.
  • Any screen. Designed both for the projector and for each student's own phone.
  • The content is yours. The game adapts to your subject and your level, not the other way round.

Start with your first activity

Pick a game, type your words and share the link. No account and no download needed.

Create my first activity

Frequently asked questions

Are these classroom games really free?
Yes. Every game is free and none of them ask for an account, not to build the activity and not to play it. Anyone who gets the link can start right away.
What does it mean that the games use my own words?
You supply the content. Instead of playing against a random dictionary, you type the terms from the unit you are teaching and the game is built around them, so it works as revision and not only as a time filler.
How do I share an activity with my students?
Every activity gets its own link. Send it through your class chat, paste it into Google Classroom or your LMS, or put it on the projector and play together.
Does it work on student phones?
Yes. Everything runs in the browser on phones, tablets and computers, with nothing to install. It works both for whole-class play on the projector and for homework sent to each student.
Can I reuse an activity next year?
Yes. Save the link and open it again whenever you want. The same activity can be repeated with a different group without setting it up again.